Post by Angie on Aug 8, 2006 17:30:11 GMT -5
Current Plot Ideas -
By Angie:
* totally random, just hanging out at the guild and/or in the basement
* guild mission (a crisis at the guild)
* complaining about their charges (us)
* muses switch charges, and havoc and confusion is everywhere
* a muse and/or charge goes missing (guild mission to save him/her/it/them)
* the muses get bored one day and go on a hunt through the guild for secret rooms (there are TONS of them)
By Scarecrow:
* one of the muses feels like a failure, because he/she/it can't seem to inspire his/her/its charge, who is on the brink of giving up his/her writing altogether because he or she can't come up with any new work
* two of the muses quit being friends when their human charges get into an argument
* the YWG is given a chance to gain more coverage when a prestigious news outlet decides to do an interview with a member, and a comical selection of just who should represent the public face of the YWG goes awry when all the muses think that their charge is best.
* a new muse and his charge join the YWG, but the new muse inspires his/her/its charge only to write highly controversial, disgusting pieces that make everyone else uneasy.
* a computer virus threatens to shut down the guild, which could separate the muses forever if something isn't done.
* one of the muse's charges is forbidden by his/her parent to continue being a member of the guild, so the muse and his/her/its charge must leave the guild forever.
* After finally gaining the courage to go down into the basement, the muses see that Pumpkin Shoes's cage is empty, and they find some potentially embarrassing things after going through her stuff.
* In her search for the missing muse, Bluestar meets a closed door that she's convinced is holding Snarkie, but the door won't let her in until she makes him laugh three times.
* A bunch of cutesy creatures find their way into the guild and commandeer Shnitzel's room as their base of operations, from where they plot on how to take over the entire guild, and wage war against anyone who dares enter with soapy water balloons.
* Due to its unique anatomy, Shadow often has a hard time getting people to see it, and the members of the guild start believing that the guild is haunted.
* The guildians perform an exorcism to remove the mysterious ghost that keeps trying to convince them that it really isn't a ghost.
* A muse without a charge starts trying to inspire other muse's charges.
By Techy:
* The muses take a vacation, because they believe that they deserve it.
* The muses find a secret room and a secret inside of it. They mess around and their charges get swept into another world. They have to figure out how to get us back.
By Tsunade:
* The muses discover a Walmart in the guild and go on a shopping spree
Please post here with your suggestions.
By Angie:
* totally random, just hanging out at the guild and/or in the basement
* guild mission (a crisis at the guild)
* complaining about their charges (us)
* muses switch charges, and havoc and confusion is everywhere
* a muse and/or charge goes missing (guild mission to save him/her/it/them)
* the muses get bored one day and go on a hunt through the guild for secret rooms (there are TONS of them)
By Scarecrow:
* one of the muses feels like a failure, because he/she/it can't seem to inspire his/her/its charge, who is on the brink of giving up his/her writing altogether because he or she can't come up with any new work
* two of the muses quit being friends when their human charges get into an argument
* the YWG is given a chance to gain more coverage when a prestigious news outlet decides to do an interview with a member, and a comical selection of just who should represent the public face of the YWG goes awry when all the muses think that their charge is best.
* a new muse and his charge join the YWG, but the new muse inspires his/her/its charge only to write highly controversial, disgusting pieces that make everyone else uneasy.
* a computer virus threatens to shut down the guild, which could separate the muses forever if something isn't done.
* one of the muse's charges is forbidden by his/her parent to continue being a member of the guild, so the muse and his/her/its charge must leave the guild forever.
* After finally gaining the courage to go down into the basement, the muses see that Pumpkin Shoes's cage is empty, and they find some potentially embarrassing things after going through her stuff.
* In her search for the missing muse, Bluestar meets a closed door that she's convinced is holding Snarkie, but the door won't let her in until she makes him laugh three times.
* A bunch of cutesy creatures find their way into the guild and commandeer Shnitzel's room as their base of operations, from where they plot on how to take over the entire guild, and wage war against anyone who dares enter with soapy water balloons.
* Due to its unique anatomy, Shadow often has a hard time getting people to see it, and the members of the guild start believing that the guild is haunted.
* The guildians perform an exorcism to remove the mysterious ghost that keeps trying to convince them that it really isn't a ghost.
* A muse without a charge starts trying to inspire other muse's charges.
By Techy:
* The muses take a vacation, because they believe that they deserve it.
* The muses find a secret room and a secret inside of it. They mess around and their charges get swept into another world. They have to figure out how to get us back.
By Tsunade:
* The muses discover a Walmart in the guild and go on a shopping spree
Please post here with your suggestions.